Select a framework level to begin
Define the game's core vision, player needs, and strategic relevance.
Develop the core gameplay loops, player journey, and competitive landscape.
Document detailed game design specifications and requirements.
Design the technical architecture and system decomposition.
Specify implementation details and tech stack choices.
Execute on code, art, audio, and design implementation.
Level description
Alex Chen
2 hours ago
We should focus on the stress-relief aspect for our target audience. Research shows casual players often play to unwind after work.
Jamie Smith
Yesterday
The Candy Crush team found that players respond well to daily challenges. We should consider this for retention.